Bug in SceneView.cs in OnEnable?

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asked Jun 29, 2016 in Critical bug by Peter Williams
I think I found a bug in SceneView.cs in OnEnable, in version 1.1.4.  You are destroying the Canvas before the GraphicsRaycaster.  I got an exception from unity when doing it in the existing order. Switching the order seems to have corrected the problem.  Does this seem like the correct fix to you?

Hopefully this helps others who might be seeing the same problem.

(Love your product!  please keep up the great work!)

1 Answer

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answered Jul 1, 2016 by admin (31,720 points)
 
Best answer
Hi Peter,

You're right, the GraphicRaycaster should be destroyed first. It'll be fixed in the next update :)

~ Declan.
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