In the latest version (1.1.2) dropdown is messed up on device

0 votes
asked Apr 4, 2016 in Critical bug by Oliver
  1. Create a recommended scene
  2. Make the recommended Canvas  changes - Scale With Screen Size  360 x 640, Match Height
  3. Add a simple, flat dropdown in the first quarter of the screen (top to bottom)

 

The dropdown will show correctly while testing in Unity but will NOT open correctly while building and running on the device. On the deveice the dropdown will not be shown in place but at a very high distance.

 

From what I have observed:

  • if the dropdown is placed near the top, then the menu will show up at a distance below.
  • if the dropdown is placed near the bottom of the screen, then the menu will show up at a distance above.
  • if the dropdown is placed at the middle of the canvas, then it will work correctly.

1 Answer

0 votes
answered Apr 5, 2016 by admin (31,720 points)
selected Aug 22, 2016 by admin
 
Best answer
Hey there,

This is definitely an issue, and is at the top of our 'to-fix' list. It should be sorted out in the next patch release (v1.1.3) :)

~ Declan.
commented Apr 5, 2016 by Oliver
Thank you for your quick response!

Do you have a date for the next release?
commented Apr 5, 2016 by admin (31,720 points)
Unfortunately, I couldn't really say anything other than 'soon'. We've just got to deal with this issue and a few others, then we can submit.

If we can submit by tomorrow night (it's currently 1pm Tuesday for me) then the update *should* be available by the end of the week :)
commented May 2, 2016 by admin (31,720 points)
Just a small update to say that the update is available since April 6, 2016 ;)

~ Yohan
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